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Kessig Naturalist // Lord of the Ulvenwald (MID-231) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil

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$0.27
Regular price
$0.27
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Card TypeCreature — Human Werewolf // Creature — Werewolf RarityUncommon ArtistJohan Grenier Legalities NOT LEGALStandard NOT LEGALFuture LEGALHistoric LEGALTimeless LEGALGladiator LEGALPioneer LEGALModern LEGALLegacy NOT LEGALPauper LEGALVintage NOT LEGALPenny LEGALCommander LEGALOathbreaker NOT LEGALStandardbrawl LEGALBrawl NOT LEGALAlchemy NOT LEGALPauper Commander LEGALDuel NOT...
Type: MTG Single
Sku: MTG-MID-231-F-UZRGDARK2T-1
Availability: In stock Out of stock
Condition

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Kessig Naturalist // Lord of the Ulvenwald (MID-231) - Innistrad: Midnight Hunt: (Double Faced Transform) FoilKessig Naturalist // Lord of the Ulvenwald (MID-231) - Innistrad: Midnight Hunt: (Double Faced Transform) FoilKessig Naturalist // Lord of the Ulvenwald (MID-231) - Innistrad: Midnight Hunt: (Double Faced Transform) FoilKessig Naturalist // Lord of the Ulvenwald (MID-231) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil
Creature — Human Werewolf // Creature — Werewolf
Uncommon
Johan Grenier
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Whenever Kessig Naturalist attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

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Lord of the Ulvenwald

Other Wolves and Werewolves you control get +1/+1.

Whenever Lord of the Ulvenwald attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Other Wolves and Werewolves you control get +1/+1.
Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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