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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (MID-211) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil

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$3.43
Regular price
$3.43
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Card TypeLegendary Planeswalker — Arlinn // Legendary Planeswalker — Arlinn RarityMythic ArtistAnna Steinbauer Legalities NOT LEGALStandard NOT LEGALFuture LEGALHistoric LEGALTimeless LEGALGladiator LEGALPioneer LEGALModern LEGALLegacy NOT LEGALPauper LEGALVintage NOT LEGALPenny LEGALCommander LEGALOathbreaker NOT LEGALStandardbrawl LEGALBrawl NOT LEGALAlchemy NOT LEGALPauper Commander LEGALDuel...
Type: MTG Single
Sku: MTG-MID-211-F-W93LGCXWMU-1
Availability: In stock Out of stock
Condition

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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (MID-211) - Innistrad: Midnight Hunt: (Double Faced Transform) FoilArlinn, the Pack's Hope // Arlinn, the Moon's Fury (MID-211) - Innistrad: Midnight Hunt: (Double Faced Transform) FoilArlinn, the Pack's Hope // Arlinn, the Moon's Fury (MID-211) - Innistrad: Midnight Hunt: (Double Faced Transform) FoilArlinn, the Pack's Hope // Arlinn, the Moon's Fury (MID-211) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil
Legendary Planeswalker — Arlinn // Legendary Planeswalker — Arlinn
Mythic
Anna Steinbauer
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Daybound (If a player casts no spells during their own turn, it becomes night next turn)

+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.

-3: Create two 2/2 green Wolf creature tokens.

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Arlinn, the Moon's Fury

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

+2: Add RG

±0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
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