Skip to content

Skip to product information
1 of 5

Suspicious Stowaway // Seafaring Werewolf (MID-080) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil

Regular price
$0.21
Regular price
$0.21
Sale price
Card TypeCreature — Human Rogue Werewolf // Creature — Werewolf RarityRare ArtistJake Murray Legalities NOT LEGALStandard NOT LEGALFuture LEGALHistoric LEGALTimeless LEGALGladiator LEGALPioneer LEGALModern LEGALLegacy NOT LEGALPauper LEGALVintage LEGALPenny LEGALCommander LEGALOathbreaker NOT LEGALStandardbrawl LEGALBrawl NOT LEGALAlchemy NOT LEGALPauper Commander LEGALDuel NOT...
Type: MTG Single
Sku: MTG-MID-080-F-Q1N26YSJLI-1
Availability: In stock Out of stock
Condition

Free Delivery and Returns

Free standard delivery on orders over $175.

Delivery may take longer than normal. Check your estimated delivery date at checkout.You can return your order for any reason, free of charge, within 60 days.

Suspicious Stowaway // Seafaring Werewolf (MID-080) - Innistrad: Midnight Hunt: (Double Faced Transform) FoilSuspicious Stowaway // Seafaring Werewolf (MID-080) - Innistrad: Midnight Hunt: (Double Faced Transform) FoilSuspicious Stowaway // Seafaring Werewolf (MID-080) - Innistrad: Midnight Hunt: (Double Faced Transform) FoilSuspicious Stowaway // Seafaring Werewolf (MID-080) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil
Creature — Human Rogue Werewolf // Creature — Werewolf
Rare
Jake Murray
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Suspicious Stowaway can't be blocked.

Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

----------------------

Seafaring Werewolf

Seafaring Werewolf can't be blocked.

Whenever Seafaring Werewolf deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
img01