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Ill-Tempered Loner // Howlpack Avenger (VOW-162) - Innistrad: Crimson Vow: (Double Faced Transform)

Regular price
$0.51
Regular price
$0.51
Sale price
Card TypeCreature — Human Werewolf // Creature — Werewolf RarityRare ArtistGrzegorz Rutkowski Legalities NOT LEGALStandard NOT LEGALFuture LEGALHistoric LEGALTimeless LEGALGladiator LEGALPioneer LEGALModern LEGALLegacy NOT LEGALPauper LEGALVintage LEGALPenny LEGALCommander LEGALOathbreaker NOT LEGALStandardbrawl LEGALBrawl NOT LEGALAlchemy NOT LEGALPauper Commander LEGALDuel NOT LEGALOldschool...
Type: MTG Single
Sku: MTG-VOW-162-BTZMVG9D8T-1
Availability: In stock Out of stock
Condition

Free Delivery and Returns

Free standard delivery on orders over $175.

Delivery may take longer than normal. Check your estimated delivery date at checkout.You can return your order for any reason, free of charge, within 60 days.

Ill-Tempered Loner // Howlpack Avenger (VOW-162) - Innistrad: Crimson Vow: (Double Faced Transform)Ill-Tempered Loner // Howlpack Avenger (VOW-162) - Innistrad: Crimson Vow: (Double Faced Transform)Ill-Tempered Loner // Howlpack Avenger (VOW-162) - Innistrad: Crimson Vow: (Double Faced Transform)Ill-Tempered Loner // Howlpack Avenger (VOW-162) - Innistrad: Crimson Vow: (Double Faced Transform)Ill-Tempered Loner // Howlpack Avenger (VOW-162) - Innistrad: Crimson Vow: (Double Faced Transform)
Creature — Human Werewolf // Creature — Werewolf
Rare
Grzegorz Rutkowski
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.

1R: Ill-Tempered Loner gets +2/+0 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


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Howlpack Avenger

Creature — Werewolf 4/4

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.

1R: Howlpack Avenger gets +2/+0 until end of turn.

Nightbound (If a player casts a least two spells during their own turn, it becomes day next turn.)
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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