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Baneblade Scoundrel // Baneclaw Marauder (MID-085) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil

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$0.10
Regular price
$0.10
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Card TypeCreature — Human Rogue Werewolf // Creature — Werewolf RarityUncommon ArtistMarta Nael Legalities NOT LEGALStandard NOT LEGALFuture LEGALHistoric LEGALTimeless LEGALGladiator LEGALPioneer LEGALModern LEGALLegacy NOT LEGALPauper LEGALVintage NOT LEGALPenny LEGALCommander LEGALOathbreaker NOT LEGALStandardbrawl LEGALBrawl NOT LEGALAlchemy NOT LEGALPauper Commander LEGALDuel...
Type: MTG Single
Sku: MTG-MID-085-F-LDTUUPCQHW-1
Availability: In stock Out of stock
Condition

Free Delivery and Returns

Free standard delivery on orders over $175.

Delivery may take longer than normal. Check your estimated delivery date at checkout.You can return your order for any reason, free of charge, within 60 days.

Baneblade Scoundrel // Baneclaw Marauder (MID-085) - Innistrad: Midnight Hunt: (Double Faced Transform) FoilBaneblade Scoundrel // Baneclaw Marauder (MID-085) - Innistrad: Midnight Hunt: (Double Faced Transform) FoilBaneblade Scoundrel // Baneclaw Marauder (MID-085) - Innistrad: Midnight Hunt: (Double Faced Transform) FoilBaneblade Scoundrel // Baneclaw Marauder (MID-085) - Innistrad: Midnight Hunt: (Double Faced Transform) Foil
Creature — Human Rogue Werewolf // Creature — Werewolf
Uncommon
Marta Nael
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

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Baneclaw Marauder

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking this creature dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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