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Avabruck Caretaker // Hollowhenge Huntmaster (VOW-384) - Innistrad: Crimson Vow: (Extended Art, Double Faced Transform) Foil

Regular price
$6.33
Regular price
$6.33
Sale price
Card TypeCreature — Human Werewolf // Creature — Werewolf RarityMythic ArtistHeonhwa Choe Legalities NOT LEGALStandard NOT LEGALFuture LEGALHistoric LEGALTimeless LEGALGladiator LEGALPioneer LEGALModern LEGALLegacy NOT LEGALPauper LEGALVintage NOT LEGALPenny LEGALCommander LEGALOathbreaker NOT LEGALStandardbrawl LEGALBrawl NOT LEGALAlchemy NOT LEGALPauper Commander LEGALDuel NOT...
Type: MTG Single
Sku: MTG-VOW-384-F-5L7XOKE4S4-1
Availability: In stock Out of stock
Condition

Free Delivery and Returns

Free standard delivery on orders over $175.

Delivery may take longer than normal. Check your estimated delivery date at checkout.You can return your order for any reason, free of charge, within 60 days.

Avabruck Caretaker // Hollowhenge Huntmaster (VOW-384) - Innistrad: Crimson Vow: (Extended Art, Double Faced Transform) FoilAvabruck Caretaker // Hollowhenge Huntmaster (VOW-384) - Innistrad: Crimson Vow: (Extended Art, Double Faced Transform) FoilAvabruck Caretaker // Hollowhenge Huntmaster (VOW-384) - Innistrad: Crimson Vow: (Extended Art, Double Faced Transform) FoilAvabruck Caretaker // Hollowhenge Huntmaster (VOW-384) - Innistrad: Crimson Vow: (Extended Art, Double Faced Transform) Foil
Creature — Human Werewolf // Creature — Werewolf
Mythic
Heonhwa Choe
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Hexproof

At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)


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Hollowhenge Huntmaster

Hexproof

Other permanents you control have hexproof.

At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.


Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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